![]() If that wasn't enough, some people have made new adventures for the game, called D-Mods. It is also freeware, so you can download the whole game for free. Imagine a cross between such classics as Zelda, Diablo, and Monkey Island (with a tiny dash of South Park) and you'll have a good idea of what to expect from the game. Many functions corrected, some re-written.įor a glimpse of the minor changes, please see the comments.About The Game Dink Smallwood is a lite RPG.Where warnings are given for errors or flawed commands, a workaround example is provided, if one is possible.Fixed a lot of incorrect information given in the "Graphics" section, particularly surrounding things that can or cannot be used in the "init" function, but also some other stuff too.Changes to many of the guides to make them more understandable, with extra stuff added to explain some common errors, and fixed some stuff that was incorrect.Anything in the Reference (functions or general guides) that behaves differently between version of Dink and FreeDink is clearly shown, with version text tags and also color coded.Whereas the earlier versions of the DinkC Reference had significant errors and hadn't been updated in about 15 years, this version boasts a few major changes such as: There's also a permanent link in the 'Partners' section to your right. Instead, it is a clean and efficient web site, and thoughtfully maintained via a GitHub repository. It is no longer a lengthy txt document or unviewable 'CHM' file. The duckingly prolific RobJ (with website support from the shadowy figure known as Kyle) has revised and republished the DinkC Reference Guide. No local variable needed in each move-able sprite script I have also ditched the video tutorials for now(since they are outdated), and instead I have written a comprehensive document on google docs explaining all aspects of Push and Pull from basic to advanced level: Push and Pull Documentation All configuration is achieved through setting sp_custom key values on sprites(or on Dink). It has the intermediate - advanced developer in mind as well though, with the ability to fully configure the system without touching any of the core scripts. It will take roughly 10 minutes to implement and maybe another few minutes to start making scripts to make sprites able to be push and pulled (copy, paste, edit 1 line in the script) This comes after my experience of actually using it in the recent Dmod I collaborated on with ExDeathevn, and really fine tuned things to make this super easy for Dmod developers to implement and use.Ī complete beginner in Dmodding could use this now. I have released a major update for Push and Pull. I just checked - it was just a scant 55.9 MB! Oh, how technology has changed so, so much. For some sort of writing class (English?), we had to write a letter to a company, and I chose to write a letter to Blizzard to complain that it was impossible for "anyone" to download the Diablo demo. "ĭo note that Periculo Island does weight in at a whopping 108.3 MB - that'd take over 8 hours to download on a 28.8 kbps modem! This reminds me of a very old memory - the original Diablo demo came out when I was 12 or 13 years old, in middle school. And I also added a few more ways for Dink to die before completing his quest. It also adds a few playability improvements, some new features and aspects of the game, some new sub-quests and the like, plus a few new graphical changes. Thanks to the beta test team, this dmod should now be compatible with all know versions of the Dink engine. SlipDink says: "This new version represents several months of work. He has updated his seventh D-Mod, Periculo Island, to the version v1_2.00b2! Our dear pal SlipDink is still here, with news and other good tidings. Hello friend, would you stay a while and listen? Dink engine sprite rendering resize tests.Brovia- A mod I made for my Brother as a Christmas present.Here's a list of files that are eligible: The deadline is October 1st November 15th. To enter the contest, you only need to write a review for one of these files that didn't have any reviews, and was released since the start of 2020. I'll also give everyone who participates in the contest a special forum flair. ![]() First place will receive a USD 30 game of their choice, second place will receive a USD 20 game, and third place will receive a USD 10 game. There will be three winners of the contest, determined by spinnerweb. It also makes it difficult for people to know which D-Mods are worth playing, as much of our casual audience only plays the most highly-rated D-Mods. She's noticed that new files rarely get reviewed, which is a shame, particularly as it means the authors who spend literally hundreds of hours creating new D-Mods don't get to know what people think about what they've created. Spinnerweb is sponsoring a new contest to encourage new reviews.
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